LuaState.register

Undocumented in source. Be warned that the author may not have intended to support it.
  1. void register(char[] name, LuaCFunc func)
  2. void register(char[] name)
  3. void register(char[] libname)
    struct LuaState
    void
    register
    (
    Args...
    )
    (
    const char[] libname
    )
    if (
    Args.length % 2 == 0
    )

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