LuaTable.makeNew

Undocumented in source. Be warned that the author may not have intended to support it.
  1. LuaTable makeNew(LuaState* lua, int arrayCapacity, int recordCapacity)
  2. LuaTable makeNew(LuaState* lua, Range range)
    struct LuaTable
    static
    makeNew
    (
    Range
    )
    (
    LuaState* lua
    ,
    Range range
    )
    if (
    isInputRange!Range
    )
  3. LuaTable makeNew(LuaState* lua, AA aa)

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